Interior Architecture in Blender - Concept Design Tutorial
This video was originally released as part of my Patreon a few years back. If you like what you're seeing and would like to support me please consider joining my new membership program: https://www.hendrix-design.com - - - - - - - - - - - - - - - - - - - - - - - - - 00:00:00 Research 00:16:30 Application 01:24:30 Final You can access the files through gumroad: https://janurschel.gumroad.com/l/Mvldm Interior architecture is key not only in set design for movies but also video game experiences. Follow me along as I walk you through my approach to create engaging interiors with realistic and cinematic lighting, materials and design. What topics are covered? - Analysis and collection of reference - Constructing an interior architectural space in 3D with Blender - Notes on lighting, materials and camera framing Who made this? My name is Jan Urschel and I'm a professional concept designer and art director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more. - - - - - - - - - - - - - - - - - - - - - - - - - MENTORSHIPS NOW AVAILABLE! When the work is slow and jobs are few it's the best time to improve your skills. Learn something new and push yourself out of your comfort zone. Get ready for when the jobs come back! https://www.hendrix-design.com/mentorship - - - - - - - - - - - - - - - - - - - - - - - - - Official website: https://www.hendrix-design.com The podcast I'm co-hosting: https://www.youtube.com/@artdepartmentpodcast Social Media: https://www.instagram.com/janurschel
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