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Intermediate C++ Game Programming DirectX [std::vector Surface / Optimized Debug] Tutorial 21 Bonus

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Jan 17, 2018
25:19

Using std::vector to store our surface pixel array and techniques for optimizing drawing functions (or any performance bottleneck) in Debug builds. Optional companion video to Intermediate 21. Tutorial 21 wiki page: http://wiki.planetchili.net/index.php?title=Intermediate_C%2B%2B_Game_Programming_Tutorial_21 Check out my Patreon! https://www.patreon.com/planetchili Website: http://www.planetchili.net Twitter: https://twitter.com/planetchili End slate theme: We're all under the stars by Eric Skiff http://ericskiff.com/music/ End slate animation: "Amitai Angor AA VFX" https://www.youtube.com/dvdangor2011

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