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Introduction to C++ and DirectX Game Development | Tutorial for Beginners

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Premiered Apr 6, 2022
5:35:16

Have you always wanted to get started in game development? Here's your chance to learn how to create games from the ground up, using C++ and DirectX. Learn about the game loop, input detection, applying basic shaders, state management, and more. With these skills, you'll be building the engine, not just the game—and you'll up-level your employability options with AAA companies at the same time. Full course outline: Mod 01: Introduction and Getting Started Mod 02: What DirectX Can Do and Creating the Main Game Loop Mod 03: Creating, Texturing, and Moving Objects Mod 04: State Management Mod 05: Capturing User Input Mod 06: Physics and Collision Detection Mod 07: Adding AI and Other Extras to the Game --Preparing to Make a Game - Picking the Right Tools - What is Needed to Start - What's New in Visual Studio 2013 - Capabilities of DirectX 11 - What's New to DirectX 11 - The IFrameworkView and your App - The Basic Game Loop - The Update Stage - The Rendering Stage - Things We Should Know - Creating a Mesh - Manipulating an Object - Rendering a Mesh - Creating More of the Same - What are States and State Machines - How To Implement Them - Our Demo Implementation - Aggregating Input From Multiple Sources - Capturing User Input - Applying User Input - Planning What you Need - Planning your Approach - Common Pitfalls - Simplifying it Down - Implementing Physics - Assessing what you need - Common Pitfalls - the Basics of an AI Agent - Stepwise Implementation - Tweaking It - Wrapping Up

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Introduction to C++ and DirectX Game Development | Tutorial for Beginners | NatokHD