This is a tutorial about basic UMG workflow in Unreal Engine. We'll make reusable HUD widgets for the player and learn how to update them using events (and not using bindings).
Project files (Unreal Engine 5.4): https://drive.google.com/file/d/1_m8Wsv2qNR5NJ7ZxwhK2UxP4xo9qLAJq/view?usp=sharing
#unrealengine #umg #ui #blueprints #ue5
00:00 Intro
00:34 Preparation
07:36 Basic UI
20:00 HUD
24:02 Don't use bindings!
26:49 How to separate your data from UI
40:06 Enumerators in UI
49:28 Using enumerators to customize your UI
56:38 Final result
56:55 Conclusion
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Introduction to UMG workflow (Unreal Engine 5 tutorial) | NatokHD