Inventory System in Unity based on Scriptable Objects - P1
In this Unity Inventory System tutorial series we will explore how to use Scriptable Objects to store data about items that a player has. We will also create from scratch the UI to show the content of the inventory and we will explore how to interact with those items. To make our code more maintainable we will also use Model View Controller pattern (MVC) to split the code behind UI of the inventory system from the code behind the Inventory Scriptable Object data structure. Learn to make 2d games in Unity: https://courses.sunnyvalleystudio.com/ Starter Project files: https://drive.google.com/file/d/10j_AmqBkjpO9uGjuUXEAgqJfGoOetAAW/view?usp=sharing GitHub files: https://github.com/SunnyValleyStudio/Unity-Inventory-system-using-SO-and-MVC Patreon end project files: https://www.patreon.com/posts/62105689 Assets used: https://github.com/sparklinlabs/superpowers-asset-packs https://paperhatlizard.itch.io/cryos-mini-gui Join the discord: https://discord.gg/RQEtYHz You can support me through Patreon: https://www.patreon.com/sunnyvalleystudio #unity #inventory #ui
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