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IT201 Attallah Final

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May 17, 2026
9:45

IT201 Attallah Final Fundamental Game Mechanics : Physics : books in the library have rigid bodies and are an obstacle to finding the appropriate book that will allow you to study for the game Social interaction: - dialogue with the professor - HUD - Hints that pop up to guide the player - Reading the "textbook" when studying for the exam - The exam itself Tactical Maneuvering : Dash , oracle placement sprint and jump (but these 2 came with the first player controller script) Progression Mechanisms - green boxes that set the players transform to a different box with the renderer set to inactive "teleportation" In-Game-Economy : Oracles are a limited but very useful resource in successfully completing the game. Instantiation (Z-dist) = oracles which when instantiated will set enemy (nav mesh agents) velocity to 0 and will start a timer for 5 seconds (raycast) = drawing on the white board layers (instantiating 20 of the circles in an answer box will select that answer choice) Everything is built in one scene on a single terrain object the environment is designed to look like a school (but a kind of haunted one) I can expand upon this in the future iterations.

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