Welcome to my new mini tutorial series in which we're going to create a basic game prototype with tile maps. The popular map editing tool Tiled will be our map editor.
This series will cover:
- creating Tiled Maps
- rendering orthogonal and isometric maps
- creating the Player and applying gravity
- collision detection
- moving the player
- animated tiles
- object layers
You can find the source code, maps (and tilesets) in my repository:
https://bitbucket.org/dermetfan/tiledmapgame/overview
Pokémon tileset: http://www.spriters-resource.com/gameboy/pokegs/sheet/9198/
Isometric tileset: http://opengameart.org/content/isometric-64x64-outside-tileset
I hope these videos are helpful. Thanks for watching!