The JRPG Combat System (JRPGCS) is a full suite of functionality that allows you to focus on other aspects of your game. It is designed to be easily integrated into existing projects while providing flexibility to pursue your creative goals.
Each system can be expanded to meet your needs, however simple or complex, through the use of several touch points and hand-offs. These systems are 100% blueprints, so all functionality is visible and editable.
In this video I give an overview of the 6 main parts of the system. This serves as an introduction to this video series.
The JRPG Combat System is available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/jrpg-combat-system