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Juggernaut Motion Capture Test

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Apr 13, 2013
0:51

I made a twitter, i'll post updates regarding my stuff there: https://twitter.com/SwordzDOTA Raw mocap .dmx using Jugg. This is just a test. I'm doing a big video and some battle scenes are being too hard to animate, so i'll have to use motion capture to get base animations so the final animation is a bit easier to do. There's no neck/spine animations because i encountered a bug where SFM would make Jugg extremely deformed if those animations were included, and i have no idea what's causing this.

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Juggernaut Motion Capture Test | NatokHD