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Leap Motion Orion Tutorial in Unity: Interaction Engine - Grasp Events

19.4K views
May 2, 2017
2:59

UPDATE: Since this video was published the Interaction Engine has been updated to v1.0. This new version is completely different from the version in this video.The version in this video uses v.0.3.1. Here is the download link for the one in this video: https://github.com/leapmotion/UnityModules/releases/tag/Release-InteractionEngine-0.3.1 Wanna add some functionality when you grab, pickup or release objects? This video will show you just how to do that. We will be using a Leap Motion module called the Interaction Engine. I'll create an object that when picked up, will delete itself after a small delay. This will simulate something like a grenade in FPS games. ►Software Versions Used in Video Unity Engine Version: 5.5 Leap Motion Unity Core Assets Version: 4.1.5 Leap Motion Interaction Engine Version: 0.3.1 ►Setup Scene to Grab Objects: https://youtu.be/Wh3YK2OcI4M ►Leap Motion Tutorial Playlist: https://www.youtube.com/playlist?list=PLnTTrMDXCsLpjeAYUXdgcpuGBWZSp7vyS ►Download Links Interaction Engine: https://github.com/leapmotion/UnityModules/releases/tag/Release-InteractionEngine-0.3.1 ►Music Electro-Light & Distrion - Rubik (https://www.youtube.com/watch?v=_3dICHTVZQI) Facebook: www.facebook.com/ElectroLightOfficial Twitter: twitter.com/ElectroLightEDM

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