Knowing how to bake lightmaps can be crucial for optimizing the performance of a WebGL scene. Achieving realistic and efficient lighting in Three.js using real-time lights can be challenging. By learning how to bake a lightmap in Blender and implement it in Three.js, you can significantly improve both the visual quality and performance of your 3D web applications.
This tutorial focuses on using Blender's native functionality without relying on third-party plugins.
If you prefer a text version of this tutorial:
https://pixel-capture.com/tutorials/lightmap-baking-in-blender
Timestamps
00:00 Baking in Blender
04:47 Three.js result