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Logging + Window Abstractions // Zig Game Engine Series

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Feb 7, 2026
24:35

Welcome back to the Game Engine Series! In this video, we implemented our own custom logging function to allow colorful logs at various log levels. After that we took all our Window related code and abstracted it into a Window struct to clean up our main run function. 📚 Topics Covered: - Logging in Zig - Custom log functions - Abstracting GLFW window code Come watch me stream engine development live on Twitch https://www.twitch.tv/pokelego_dev 🔗 Links: - Repository ► https://github.com/Zephyr-Engine/zephyr-runtime - Discord ► https://discord.gg/88GW9pvq2r - X ► https://x.com/pokelego_dev - Previous Video ► https://youtu.be/9FzmLcML45o - Next Video ► https://youtu.be/1-9wClYvVro 🖥️ Equipment: - Shure MV6 Microphone: https://amzn.to/49rRfre - Logitech G903: https://amzn.to/4pxNera - 32" 4K Monitor: https://amzn.to/4jDLbka - Lightbar: https://amzn.to/49xTeKA - Elgato Camlink: https://amzn.to/4jU106B - 1TB SSD: https://amzn.to/4jxPFsp - Camera Tripod: https://amzn.to/3Ldr2Vs - Camera SSD: https://amzn.to/3NDKpYk 0:00 Intro 1:20 Engine Editor Teaser 2:00 Fixes from Last Episode 3:19 Logging 10:04 Window Abstraction 22:04 Outro Attributions: https://www.flaticon.com/free-icons/log Music I use: Bensound License code: 8LDV4HESGZFJUL96 Artist: : Lunar Years #GameDev #Zig #GameEngine #Programming

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