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Madness combat timelapse + Test

1.3K views
Jan 13, 2026
2:02

Hello, i made this for a friend who seeked some guidance. but while on the making i've noticed that i do not only have a lack of productivity (lmao) but also an incredible amount of less pace on the making. as if i wasn't accustomed to animate, which is because of what i was making rather than animation itself, a walk and running test + a kill because i was bored. it made me realize how engrossed most of the animators nowday animate their fights and some ideas incredibly. yet when you put them to make a walk, or something more linear and constant they crumble inevitably, it is funny because taking a huge glance at the old days from when i wasn't even here. most of the OG's mastered such normal things first before heading to actual action. it encouraged me to practice this a lot more. took me more time to make the walk and run more than i would like to admit in order for it to not look bad. to not make the feets seem like they were sliding rather than walking. or the running to not look weird, i made the ending in top record i'd say. but the rest... in order to blend in perfectly with what the character is doing withot the animator eye catching the pauses. i'd say it is essential for people to try that. i even encourage them to make such thing too. i included should practice this too. less fighting and shooting test and more of such casual things. for when it comes to making them, we will all suffer a lot. made for 1418 (vassline)

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Madness combat timelapse + Test | NatokHD