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Magic and Dev systems

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Feb 17, 2026
1:36

er a lot of backend work, some major systems are finally coming together. This update covers the new spell system and the expanded in-game developer/admin tools. The spell system has been reworked to feel more intentional and role-focused. Spells are now cast by drawing gestures inside a glyph circle, and once cast, they can be held in your hand and reused until you switch them. This makes planning your spells before a fight more important and helps support stronger playstyles like healers, summoners, and ability-focused builds. I’ve also expanded the in-game developer/admin menu. This gives me (and future admins) much better control over multiplayer sessions. It includes tools to move, kick, or ban players, boost EXP for events, send server-wide messages, force respawns for stuck players, spawn items and NPCs, and grant levels or gold when needed. These tools are a big step toward smoother multiplayer testing and better server management. This build isn’t available for public testing just yet, but it should be ready within the next few days once final checks and polish are done. Lots more improvements are on the way — thanks for following the journey and supporting the project.

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Magic and Dev systems | NatokHD