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Make 2D Sprites Always Face the Camera with Math! - C# Tutorial

7.1K views
Mar 28, 2018
8:49

In today's video, I teach you all how to have 2D objects in your game always face the camera. There are two ways that we can achieve this behavior and I talk about the differences between the two and how to implement them. Enjoy! Please 'Like' this video and share it with anyone who is interested in video game development. Subscribe to the channel to stay up to date with the latest developments on this project. Links: Blog: https://turbomakesgames.com My Game Development Studio's Website: https://homecookedgames.com My GitHub: https://github.com/JohnnyTurbo Music by: Joakim Karud http://youtube.com/joakimkarud My Setup: Camera - Yi Action Cam - https://amzn.to/2FSRxLk Webcam - Logitech C922x Pro - https://amzn.to/2HTinFp 27" 4K Monitor - Asus PG27AQ - https://amzn.to/2Mkg7X2 Laptop - Asus GL502VS - https://amzn.to/2FNKiET Keyboard - Das Keyboard 4 Ultimate - https://amzn.to/2W7SHZd Other Keyboard - Ducky One 2 Mini - http://bit.ly/2I8ivQI Headset - PlayStation Platinum Wireless Headset - https://amzn.to/2FR6n58 As an Amazon Associate I earn from qualifying purchases. #GameDev #UnityTutorial #HowToMakeVideoGames

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Make 2D Sprites Always Face the Camera with Math! - C# Tutorial | NatokHD