This quick tutorial walks you through the entire process of making your player character hold any item, such as a sword (but you can use anything else too). We will import an asset from the FAB, add it to the game, define sockets, wire up basic blueprint logic and troubleshoot some common issues you might run into.
Level: Beginner
Topics: Unreal Engine 5, FAB, Character Model, Character Mesh, Blueprints, Blueprint Class, Actor, Skeletal Mesh, Skeletal Socket.
Nodes used in the blueprint:
Spawn Actor from Class
Get Socket Transform
Attach Actor to Component
Event Begin Play
Supported Unreal Engine versions: 5.7+
(Probably works with older versions too)
My setup: Default 3rd person level, basic player character - Quinn
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Make Character Hold Items & Weapons - Unreal Engine 5.7 How To Tutorial | NatokHD