Make Your FIRST COMPLETE Game in Unity | BEGINNERS
EXPAND FOR TIMESTAMPS - I make a breakout clone game and the entire process in real-time from start to finish. Including prototyping core mechanic, transitioning between game states, loading levels, spawning objects, cleaning up, keeping score, handling menu screen transitions, and high scores. This video is for beginners that want to learn about Unity and how to take the step to move from a game mechanic prototype and turning it into a "re-playable" game with menus. Project Download: https://www.dropbox.com/s/qpk15rgs192s3o4/Imphenzia-SimpleBreakoutClone.zip?dl=0 Timestamp Shortcuts: 00:00 Intro 02:55 Starting in Unity 03:00 Organizing Folders in Project 03:30 Creating the First Game Object - the ball 04:45 Changing perspective to orthographic camera 07:00 Creating your First Script - ball physics movement 07:35 Defining your First Variable 08:45 Accessing a Rigidbody from a script 09:15 Setting the ball's initial velocity 10:00 Bounce the ball in OnCollisionEnter() 10:15 Reflecting a Vector3 to bounce the ball properly 11:30 Importance of the FixedUpdate() function 11:55 Forcing velocity of the ball to a constant speed 12:40 Keeping ball velocity consistent after impact 13:15 Adding walls and ceiling to play arena 13:40 Using control key to snap movement in Unity 15:05 Freezing the axis of the ball to horizontal/vertical movement only 16:25 Controlling the paddle with mouse 16:45 Freezing paddle movement to left / right only 17:45 Correct way to force repositioning of a Rigidbody to from a script 18:10 Translating mouse movement (screenspace) to world space with ScreenToWorldPoint 20:05 Hiding the Mouse Cursor 21:05 Switching the Rigidbody to a Kinematic Object (make it "rock solid" =) 21:45 Creating the Bricks / Blocks 22:50 Creating a PREFAB (Very important - don't know what a prefab is? Check this out) 23:50 Spacing between the bricks / blocks 24:00 Stressing the importance of PREFABs again - demonstrating the use of them 25:10 Exposing a variable in a script as a public variable so it can be changed in the Unity "inspector" 26:00 Are you a fan of big score or small scores?? 26:25 Using OnCollisionEnter to reduce the hit counter 27:00 Destroying the brick / block on ball impact 28:00 Creating your first material - coloring the bricks blue 28:30 Adding more bricks to the level, duplicating and positioning bricks 30:20 Adding rotational animation to bricks 32:05 Offsetting the rotation for twisting type of effect of the blocks 33:10 Changing bricks to a metallic reflective look 33:40 Adding a white flash Amiga style "hit flash effect" like the good old side scrolling games 37:00 Using "Invoke" to delay a call to a function - in this case to restore the material after flash 38:10 Moving the bricks into a Level Prefab 38:50 Creating the GAMEMANAGER script - this is controlling the game states and user interfaces! 40:00 Changing the ball and the paddle to prefabs so they can be "Instantiated" 40:45 Creating your first User Interfaces / Menu Screen 41:25 Creating the Main Menu UI panel 41:35 Adding the Play button to the Main Menu 41:55 Scaling the menu to maintain the same size compare to the screen size 42:30 Creating the Play UI panel with score, ball, and level counter 43:00 How to position UI elements - the RectTransform, anchoring point, alignment, and position 45:25 My 5 year old daughter explains what a Breakout Clone is 46:45 Using control . (period) to easily implement "using" statements 47:05 Exposing access to Score Text - Ball Text - and Level Text 47:30 Exposing access to UI panels, Menu - Play - Level Completed - Game Over 48:00 Creating the Level Completed UI Panel 48:50 Creating the Game Over UI Panel 49:20 Hiding unwanted UI Panels 49:30 Creating a State Machine with states Menu, Init, Play, LevelCompleted, LoadLevel, GameOver 49:50 Making it possible to switch states using a SwitchState method 50:45 Ending the CURRENT State and beginning a NEW State 51:45 Ctrl Period to implement all missing cases 52:50 Showing and hiding panels on Begin / End States 54:55 Making the Play button work 57:00 Using Properties to update UI Score / Ball / Level texts 59:15 Adding points to score 1:01:00 Initializing variables 1:02:00 Adding more levels 1:05:40 Instantiating new ball 1:08:00 Game Over when no more levels 1:08:30 Loading New Level 1:09:25 Delaying a State Transition 1:12:40 Switch paddle (for ball direction control) and brick to 3D objects (Blender) 1:22:25 Detecting when ball / life is lost with IsVisible 1:27:00 Editing Levels - Overwriting Prefabs 1:27:30 Ending Level when no blocks remain 1:32:50 Waiting for AnyKey press 1:35:00 Persistent Highscore 1:39:50 Reset Level on Game Over 1:42:00 Scrolling Star Field Background 1:47:00 Unpacking and Overwriting Prefabs 1:52:15 Outro / Ending 1:52:40 On the topic of climate change https://patreon.com/imphenzia https://teespring.com/stores/imphenzia https://www.imphenzia.com https://twitter.com/imphenzia
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