Making a 100% procedural Cloud in Blender, hell yeah!
Making clouds in Blender is very satisfying, when you know how. In this video we go over a method adapted from @khtrammell 's tutorial on making clouds in EEVEE which you can find here - https://youtu.be/lPAYX8z9i8M VIDEO SECTIONS Texture Coordinates: 00:23 An overview of the fundamentals of texture coordinates, since this method is based on manipulating tex coordinates, you may want to review it :) Making the Shader: 05:03 The main event in this video, shows how to create the cloud shader using a gradient texture and noise textures. Performance hacks: 18:27 Covers a setup that is optimal for quality and performance of volumetric rendering. Final tweaks 23:03 Including colour tinting, dealing with quirks of this particular setup and getting a final render LINKS AND SPONSORS MWAVE A huge shout out to @OfficialMwave Australia for providing groovy equipment for us to use! It made this video possible, so check out their online store. Please use our affiliate link to go to their website - https://t.cfjump.com/77362/t/60407?Url=https%3a%2f%2fwww.mwave.com.au%2f This really helps us if you purchase something as a little bit of the sale comes back to us and this helps us keep making videos :D SUPPORT THE SOFTWARE WE MAKE If you want to support our development fund, and get access to the blend file (CC licensed) in this video, its available in the $10 a month subscription level and will be joined by more reference files like it, we'll be publishing more stuff like this! https://www.crowd-render.com/crowdfunding CrowdRender We make render farm or distributed/network rendering software for blender. We're also making tutorial content and offer professional development services in Blender/python. You can get in touch via our main website at https:www.crowd-render.com
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