Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
Part 1 of this series gets off and running as we create a working, albeit simple and non-optimal character controller. This shows the relationship between player input and the controller's actions, along with setting up a basic player GameObject that can be controlled. Future videos will optimize and add features to the controller.
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