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Making a Character Controller, Part 21: Acceleration

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Dec 17, 2016
19:31

Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#. Let's get our vehicle moving with a simple acceleration script. We'll calculate our acceleration per frame based on max speed and acceleration time, and apply an appropriate forward velocity to our vehicle Rigidbody. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits

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Making a Character Controller, Part 21: Acceleration | NatokHD