Making a Multiplayer FPS in Unity (E04. Syncing Movement) - uNet Tutorial
We make our player update his position and rotation over the network. We also use interpolation to smooth out the movement. ● Download cool Weapons: http://devassets.com/assets/modern-weapons/ ● Download project on GitHub: http://bit.ly/1JOvQ61 ♥ Support my videos: http://brackeys.com/donate/ ···················································································· Learn how to make a multiplayer first-person shooter in Unity. This series teaches the very cool Unity Networking system (uNet). All code is written entirely in C#. Difficulty: Intermediate. ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ···················································································· ► All content by Brackeys is 100% free. I believe that education should be freely available to everyone. Want to support me in my mission? Donate here: http://brackeys.com/donate/ ···················································································· ♪ Baby Plays Electro Games http://teknoaxe.com/cgi-bin/link_code_2.pl?326
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