In this video I use Blender to create a shattered copy of a jar and then in Godot set it up so that you can shatter it by calling an explode function.
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0:00 - Intro
0:08 - Creating fractures in Blender
2:38 - Creating the jar object in Godot
4:28 - Creating the fragment object
5:37 - Scripting to the fragment object
7:45 - A few fixes to the jar object
8:57 - Scripting the jar object
11:22 - Testing our explosion
12:11 - Creating a particle system
17:23 - Testing our objects in a game