Making Props for Source Engine
This video shows how to make and replace props for source engine games. Requirements: Blender: https://www.blender.org/download/ Blender Source plugin: http://steamreview.org/BlenderSourceTools/ Crowbar: https://steamcommunity.com/groups/CrowbarTool VTF Edit: https://nemstools.github.io/pages/VTFLib-Download.html Optional: Notepad++: https://notepad-plus-plus.org/downloads/ Notepad ++ VDF Language (Syntax highlight for CQ file and more): https://github.com/ReverendV92/NotepadPP-VDF-Languages Map Decompiler (BSPSource) : https://github.com/ata4/bspsrc/releases Open this tool, put a map's BSP into the list and decompile the map. You'll get a VMF file that Hammer World Editor can load. You can then find props you want to edit. Collision model guide: https://www.youtube.com/watch?v=NxmCzkQBXrc Dead 4 Mods Discord: https://discord.gg/4qtmzBP My Discord: https://discord.gg/5eDA7CE ══════════════════════════════════════════════ Timestamps 0:00 Intro 0:56 Model Setup in Blender 2:06 Bone Setups 2:59 Materials 3:16 Transforms 3:38 Exporting Model 4:00 QC Setup - Static Props 5:50 QC Setup - Physics Props 6:15 QC Setup - Dynamic Props 6:42 QC Setup - Ragdoll Props (Physics Props with Moving Parts) 7:02 Compiling Props 7:24 Converting Textures 8:29 Creating Materials 9:57 Testing Props 10:30 Replacing models workflow. 12:29 Closing words 13:13 Outro 10:48 Prop Replacement Workflow
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