an unedited breakdown of my Spider-Man project and a walkthrough of the files. Tried to answer the most common questions I've had and share some info and insights from the project and the few things that stuck with me.
High Poly, Real-Time, UVs, Unreal Engine Materials, Rigging, Animating, Rendering, Compositing, final color and effects
Chapters
00:00 Intro: Spider-Man ️
05:12 Mask by Intensity
09:44 Spidey Logo Demo ️
14:38 UV Seam Issues
21:58 Texture Breakdown
26:44 UV Alignment Tips
31:17 Topology Flow
35:46 Material Adjustments
40:13 Custom Eyes Material
46:13 Reallusion Tools
51:02 Animation Export ️
01:00:50 Level for Each Shot
01:07:42 Easy Atmos Smoke
01:12:41 Nuke Compositing
01:17:09 Final Edit