After loading the OBJ mesh I'm going to implement a shader to render the mesh.
For those who are just tuning in this journey:
I'm developing a C++ VR game using Vulkan and OpenXR. It's an experimental voxel based sandbox (aka Minecraft clone).
So far it doesn't have any specific mechanics or gameplay because I'm focusing on the core components like rendering, audio, physics, networking and at some point some sort of architecture ECS-like.
For more follow me on Discord and Github
- Discord: https://discord.gg/qTUSysUe9S
- Source: https://github.com/omigamedev/choppy
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Making VR Minecraft™ from scratch - Rendering OBJ loaded mesh | NatokHD