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Marching cubes voxel engine experimental WIP

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Dec 29, 2025
4:47

Thanks to Youtube channel Sebastian Lague for the marching cubes code. Sorry for the Low Framerate/Resolution, I am currently developing on my Old PC with a 1060 3G. I should fix my new PC soon I finally got the 24 pin connector out with some pliers to test the power supply which hopefully is the broken part. I took my old voxel engine that looked more like Minecraft and fixed most of the bugs and I also sped up the loading by using more Concurrent Bags and really simplified it too. The water need some work as there is a little seam as well as the water disappearing at further LODs. I made my own custom physics that uses only the voxel data to determine collisions for the player and the voxels which is currently still a little jittery though I fixed the glitches that would teleport the player through blocks. Having the physic by run off of the voxels themselves will allow for blocks to be broken around the player without needing to rebuild physics meshes which would destroy performance. it could also allow for physics to be interactable with farther LODs allowing for stuff like giants or dragons to be visible and physically simulated off in the distance letting you keep the render distance even lower if you have a potato PC. This currently uses URP. Batching is still working and is a little smoother now I just disabled it for the demonstration as the 1060 3G in my old PC does not really benefit that much from batching.

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Marching cubes voxel engine experimental WIP | NatokHD