Marching Squares Algorithm || Unity & C#
Marching squares is a versatile algorithm, used for procedural terrain generation, physics simulations, and more! It enables you to draw noise contours, making it possible to add features such as caves! CODE - https://docs.google.com/document/d/1zs-pbwgmUv7XBXuRVr5lw0noKewo9_nKSYiqlgI2aW8/edit?usp=sharing 👍 Like and 🔔Subscribe for More Unity and C# Tutorials https://www.youtube.com/@UClTnTUyCeSu9tN8FNNoXMRg 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 Patreon: https://www.patreon.com/FreedomCoding 🎮 Join Our Developer Community! 💬 Discord: https://discord.gg/JzssYyjvGu 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Are you looking for a Unity/C# tutor? Contact me here - [email protected] Website - https://www.freedom-coding.com Timestamps: 00:00 What Are Marching Squares? 00:56 Square Configurations 03:36 Noise - Float Array 05:54 Visualising Noise 08:38 Updating The Result 09:40 Creating Mesh 11:23 Marching Squares 14:04 Marching Square Function 20:05 Final Result
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