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In this learn to code tutorial for making games in Unity, we will explore Rigidbody's and Colliders. Rigidbody's are used to add physics characteritics such as mass, drag and gravity. While Colliders are used to detect collisions between game objects.
Furthermore, we explore C# scripting with these objects in which we learn to apply force and torque to game objects and also learn how to execute code upon a collision being detected using OnCollisionEnter.