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Masterclass 02 ^|^ Phisically Based Shaders - Using Stingray PBS materials from Maya to Unity

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Oct 8, 2019
24:42

Physically based shaders provide a workflow where the same results are obtained in your viewport and in game. The use of Stingray PBS allows 3D artists to acuarately disign materials and in Maya or 3DS Max and replicate these in Unity game engine. This tutorial video demonstartes the process of designing a game ready material using Maya's Hypershade window.

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Masterclass 02 ^|^ Phisically Based Shaders - Using Stingray PBS materials from Maya to Unity | NatokHD