In this video, we take a look at how to use matcaps in the EEVEE realtime rendering engine.
Location for OpenGL render settings in 2.8: https://blender.stackexchange.com/questions/119579/where-is-opengl-render-options-in-2-8
Jim Morren's Tweet:
https://twitter.com/jimmorren/status/811665060196192256
HDRI Haven:
https://hdrihaven.com/
Texture Haven:
https://texturehaven.com/
Social / Discord and Store Links:
https://curtisholt.online/links