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Material Blending in Redshift - CG Quick Tips #4

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Feb 27, 2017
7:18

In this CG Quick Tip tutorial we take a look at how to blend two different materials together based on their displacement to get a more useful result with Redshift Key Notes: - Use the Redshift MaterialBlender and DisplacementBlender nodes to create a layered material - Enable additive mode on the displacement blender when using displacements with a mid-point of 0.5 to get a buildup of different displacements - When blending your displacement with an input ramp, remap the input ramp by moving its value range down by about 1.0 to get a more useful blend map for your overall shader

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Material Blending in Redshift - CG Quick Tips #4 | NatokHD