Material Workflows: Car Paint and Shadow Matte/Catcher
Datsun 240z 3D model available for download here: https://www.artstation.com/a/13400100 To support my channel: https://www.buymeacoffee.com/OnMars3D After watching this tutorial, you will learn how to texture a tire and understand the car paint material. You will also learn how to bring everything together and create a realistic looking render that integrates your 3d model into a final render using image based lighting with an HDR and the shadow matte workflow. Professional Website: https://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: https://www.instagram.com/onmars3d/ Links from tutorial: Poly Haven: https://polyhaven.com/a/abandoned_tank_farm_03 Arnold Documentation: https://docs.arnoldrenderer.com/display/A5AFMUG/Car+PaintAC Arvid Schneider: https://www.youtube.com/c/ArvidSchneider Software used in Tutorial: Maya 2020.4 Arnold 5.0.0.4 Pure Ref Photoshop 2021 #3D #rendering #3dart ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00 Introduction 0:37 Recap 1:23 How to create a tire material 20:20 How to create car paint 42:30 Integrating CGI with IBL and shadow mattes 59:07 Creating layers with render setup 1:11:34 Creating layers with render setup ----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------
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