Materials & Textures | SFM Tutorial #4
Hey everyone, been forever but better late than never to drop a new tutorial right? this time on a veriety of material things in SFM. Timecodes: 0. 0:00 Start 1. 2:33 Essential Software/Scripts 2. 3:36 Adding overrides 3. 5:06 Basetexture & Bumpmaps 4. 7:48 Phongboost & Phongexponent 5. 9:44 Color & phongtint 6. 12:13 Alpha & override sliders 7. 16:19 Basetexture transform 8. 20:50 Important VMT codes (rimlight,AO) 9. 22:53 Textures, animated textures & gobos Downloads: VTFEdit: https://gamebanana.com/tools/download/95 Orida: https://sfmlab.com/project/27423/ (forgot to say, but to download, just put the "scripts" folder in the Rar file into the usermod folder Paint net: https://www.getpaint.net/download.html VTF plugin for PDN: https://web.archive.org/web/20200201044118/http://nemesis.thewavelength.net/index.php?p=50 Gif splitter: https://ezgif.com/split If you wish to do more research on codes, this might help you a bit: https://developer.valvesoftware.com/wiki/Main_Page Codes and their strings: Color: $color $phongtint $envmaptint Float: $phongboost $phongexponent $alpha String: $basetexture $bumpmap Matrix: $basetexturetransform VMT codes: Rimlight: "$rimlight" "1" "$rimlightexponent" "8" "$rimlightboost" "2" AO (for materials without AO): $ambientocclusion "1" Selfillum: $selfillum 1 If you plan on making textures, a comment from Crack_it, an experienced person with materials says that 1024x1024 yields good results ___________________________________________________________ |DO NOT REUPLOAD OR REACT WITHOUT MY PERMISSION| My Twitter: https://twitter.com/EnformaSFM Discord Server: https://discord.gg/c2t6Hqu25U
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