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Math for Game Developers - Runge-Kutta Order 4

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Aug 4, 2016
24:23

Runge-Kutta 4 is the go-to integration method for initial-value problems like the ones we have been studying. Then at the end I apply it also to the orbital mechanics problem from previous videos. Midpoint is a much more accurate method than Euler for numerically integrating differential equations. https://github.com/BSVino/MathForGameDevelopers/tree/numerical-integrations New video some Thursdays. Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS

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Math for Game Developers - Runge-Kutta Order 4 | NatokHD