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Math for Game Developers - Updated Bullet Collisions (Coordinate Systems)

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May 23, 2013
11:24

Our box-line intersection algorithm needs to be updated because we've transformed all our boxes with TRS matrices. In this video we'll learn about how we can use coordinate systems to our advantage, and in the next we'll apply it. Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS

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Math for Game Developers - Updated Bullet Collisions (Coordinate Systems) | NatokHD