Maya Bifrost Procedural Polygon Generator
*** Download it from Autodesk Knowledge Network: https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/td-p/11684440 *** I'd like to present my latest project that I call "Procedural Polygon Generation" in Bifrost. It is heavily inspired by a presentation that Maxime Jeanmougin gave at the GDC 2022. In the presentation he shows a system that can be used to procedurally create buildings at Platinum Games. According to him, this system is based on the work of Akira Saito, who described the concept back in 2019. My system works similar to the one Maxime described. Polygons are split and extruded. The newly created polygons are assigned face tags, which are collections of faces to which further operations can be applied. For the Extrude function I used the ingenious nodes written by the user HeyDoubleU from the Discord group "Bifrost Addicts". Maxime Jeanmougin https://www.youtube.com/watch?v=B97WMBw6Zvg Akira Saito About SOP (modeling) network construction assistance for building design variation generation – Akira Saito https://www.gtplanet.net/polyphony-digital-procedural-landscape-generation-cedec/ User HeyDoubleU https://youtu.be/3PdFzMMC4Qw https://discord.com/channels/872260298508222534/1041806453910032516
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