Maya Modeling Tutorial: Body Blockout
Master 3D Modeling and Topology Today: https://www.onmars3d.com/ In this series, we will be covering character modeling concepts and workflows in Maya. The concepts covered in this series can be applied to games, film, TV, and all other 3D digital mediums. We will cover how to prepare the character model for animation while understanding the importance of topology and edgeflow. By completing this series, you will learn how to work from reference, understand animation and facial topology, and keep a clean Maya scene. Finally, we will cover common modeling techniques like polygon modeling, edge modeling, and use sculpting tools. Even though we’ll be using Maya specific tools like the “ Modeling Toolkit” the concepts and workflows learned here can be applied to your own CG characters in any software. Model available for download on Artstation here: https://www.artstation.com/a/1615638 Join my Discord: https://discord.gg/vybvJnEeya Patreon: https://www.patreon.com/OnMars3D Artstation: https://www.artstation.com/onmars3d Instagram: https://www.instagram.com/onmars3d/ Twitter: https://www.twitter.com/onmars3d Concept Art by Nada Weiss: https://www.artstation.com/nadaweiss Reference: https://anatomy4sculptors.com/ PureRef: https://www.pureref.com/ ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00 Create Primitives 2:16 Using the Modeling Toolkit 3:50 Setup Symmetry 7:49 Maintaining Organic Form 12:55 Building the Arm 22:15 Building the Pelvis 27:05 Building the Legs 35:45 Finalizing the Blockout ----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------
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