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Maya Retargeting Mocap Workflow 2025 | Rokoko Tutorial

6.3K views
Jun 18, 2025
24:34

In this video we walk through the retargeting workflow for Maya in 2025! Maya continues to be the absolute best program for motion capture retargeting. It has a very clean retargeting and bone mapping system, it can create IK control rigs AUTOMATICALLY after you've defined a character's skeleton, and foot sliding simply does not happen in Maya. All of these things make it a formidable program to hand motion capture - even if it can be a little intimidating at first. If you want to know more about zero-ing out your animation layers, check out our older Maya tutorial which covers it in more detail. https://youtu.be/sfNlMUMdVyw?si=2szKqB38ZltOSS1D --- Learn more about Rokoko and stay updated: https://rokoko.co/4hZ0KRY Reach us at [email protected] or the chat on www.rokoko.com Join our Discord: https://discord.gg/XumuGXZ7hs Official Facebook Page: https://www.facebook.com/hellorokoko/ IG: https://www.instagram.com/hellorokoko/ Twitter: https://twitter.com/hellorokoko LinkedIn: https://www.linkedin.com/company/rokoko/ 0:00 - Intro 0:55 - Maya is RELIABLE 1:35 - NO FOOT SLIDING in Maya 3:35 - Recording and Exporting our Mocap 4:45 - Import our Character and Mocap 5:30 - ***HUGELY IMPORTANT Namespaces Step*** 6:26 - Put Character into T-Pose 7:18 - Retargeting Process 14:00 - Bake / Add to IK Control Rig 15:25 - Butterworth Smoothing 16:50 - Mocap Editing and Animation Layers 21:05 - Foot Sliding Example - Why is Maya SO AWESOME??

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Maya Retargeting Mocap Workflow 2025 | Rokoko Tutorial | NatokHD