Maya: Simplify Your Keys! [Graph Editor]
In this tutorial, which starts with a new scene, like always, we explore two Graph Editor features, new in Maya 2019. They deal with the simplification of animation curves. An animation curve is a combination of keyframes. Often, especially when the data come from Motion Capturing or "Baking", the scene is cluttered with keyframes, thousands. Simplifying those keyframe conglomerates is almost impossible by hand, but there are two elegant commands in Maya 2019 which automate that process. One is the Butterworth algorithm. This link leads to the description of the keyframe reducing features in Maya 2019: https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=GUID-63806DFE-02EA-473C-A4D1-2865AEA455CA I did a tutorial long before the Butterworth algorithm entered the arena. You find it here: https://youtu.be/om9KB5JJ6vI The music: "Computer Animation" and "dubius 170", which I composed for this channel. Licensed via GEMA.
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