In this video, we are going to create an Ambient Occlusion pass (AO pass)! We will investigate what it is, how it is calculated, how to create an AO pass in Maya using Arnold, how to use render passes, and how to comp this in After Effects! Make sure you want all the way though to learn some cool tips and tricks and how to avoid problems in Maya!
If you like the model, but don't want to make it yourself you can download this model through:
https://www.cgjctools.com/product-page/3d-handbell-rig
Link to Bell tutorials:
https://youtu.be/usWFWjRxNyE
For more cool stuff check out:
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