Mecha Customization Tutorial | Dyson Sphere Program
I will teach you how to use the mecha editor in Dyson Sphere Program introduced by the latest game update "The Icarus Evolution" in this Mecha Customization Tutorial! Hopefully by the end of the video you'll know your way around all the different functions of the Mecha Editor, and possibly get a head start on your entry for the $500 Mecha Contest. I would highly appreciate it if you shared this video with the community. We need more people designing mechas! Here are all the timestamps for various parts of the video: 00:00 Introduction 00:28 Armor Color/Specular Color 00:45 Default Parts/Coloring Specific Default Parts 01:16 Custom Parts Intro 01:31 Create A Custom Part/Attachment Animations 02:05 All custom part options/Deleting Parts 02:30 Armor Overview - Copying Parts 02:57 Armor Overview - Mirroring Parts 03:21 Uses of Mirroring 03:56 Block Editor 04:31 Block Editor Controls 05:07 Block Editor Materials 06:33 Block Editor Textures 07:11 Material Color 07:49 Texture Uses (Shield Example) 07:57 Move Tool 08:17 Rotate Tool 08:28 How the Rotate Tool affects the Move tool 08:45 Scale Tool 09:03 How Scaling Affects Textures 09:24 Curving Methods 09:37 X-Squeezing 10:46 How to lock points in advanced curving 11:18 How Curving Affects Textures 11:37 Z-Squeezing 12:26 Fan Shaping 14:22 Z-Bending 14:37 Z-Bending - Exceeding Scale Limits 15:04 Z-Bending again 15:50 Uses of Z-Bending 16:14 X-Bending - Exceeding Scale Limits 16:28 X-Bending 16:55 Advanced Talk 17:35 Example: Mask 17:58 Example: Blue Flare 18:32 Example: Sword 19:58 Snapshots and Saving 20:48 Reset or Revert Mechs 21:04 Conclusion 21:29 Final Words ( Subscribe :D )
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