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Mega Man X Engine - Version 2.0 Showcase

5.0K views
Feb 18, 2026
25:11

They just had to complicate things a lot more, Right? Oh my, this is going to be a long ride, especially with hearing about the issues already. Download https://drive.google.com/file/d/1Fk8261MURPq_GchySa5f9nID7U0V_b3x/view?usp=sharing Discord server: https://discord.com/invite/dXygbY9 Game Code: https://github.com/Dragon-Developer/MMXE?tab=readme-ov-file (code will have to be modified depending on the version of GameMaker Studio) Credits (copied from github page): Programming: Dark Shadow (Dragon-Developer): main programmer. (Animation system, Component system, Base player) ApselTheBlue: creates test stages and helps with programming in v1 of the engine. AxlForte: tried his best (Special weapon code, enemy and boss handler code, player armor and ) Gacel: general programming, X game data, SNES palette shader Music: K-Lips-O Mentlegen Spriting: Kaegrin: Axl sprites, 4th armor, Vile, general spriting Orion: X Armor Spriter, general spriting SuperKuperX: Effect Spriter, general spriting Vent: Secret Content HombreRandom: Magma Dragoon sprites Luminers: Stage tile designer, background artist Burai: Axl sprites Bwogglyswog: General spriting, Menus Fncilpeeps: General spriting DocrobotZX: Rock, Protoman, Bass Thomas Light (AKA: MaverickBlue on DeviantArt): Zero, Iris, Ultimate Armor X yesilovenachos: Secret content, X sprites Victor from Maverick Wars: General spriting. Fen: Glide armor AxlForte: General spriting Mikael(?) Helpers: TheUltDark: ripping resources Patwick: spriting/programming tips Justin3009: programming tips Kammesennin: Tester, armor separation, SNES game data ColeFam: emotional support

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Mega Man X Engine - Version 2.0 Showcase | NatokHD