How to reduce draw calls through merging materials and baking new textures in unreal engine.
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RELATED VIDEOS:
Merging (short version): https://youtu.be/Ml_hayBgQmg
Merging (deep dive): https://youtu.be/pg54iwY0Go4
Adding material element: https://youtu.be/rL8yGMzCff4
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LINKS & STUFF:
UE documentation for Merging Actors: https://docs.unrealengine.com/5.3/en-US/merging-actors-in-unreal-engine/
UE documentation for Mesh Sockets: https://docs.unrealengine.com/5.3/en-US/using-sockets-with-static-meshes-in-unreal-engine/
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