Michael Jackson's Moonwalker (SEGA) (1990) - Bad (Level 5)
Michael Jackson's Moonwalker (SEGA) (1990) - Bad (Level 5) Michael Jackson's Moonwalker is an arcade video game by Sega (programming) and Triumph International (audiovisuals), with the help of Jackson which was released on the Sega System 18 hardware. The arcade has distinctively different gameplay from its computer and console counterparts, focusing more on beat 'em up gameplay elements rather than platform gameplay. Home versions of the game were released for Sega's Mega Drive/Genesis and Master System home video game systems though the gameplay was completely different from the arcade version. A version was also rated by PEGI for release on Virtual Console, but it never materialized, and it was never specified which version was considered for rerelease. The home console versions were actually based on an evolved version of the home computer version of the game (with gameplay somewhat similar to the Shinobi series), in contrast to the arcade version which was a three-quarters view shooter/fighter type game. The game involves the player controlling the pop star in a quest to save all the children who have been kidnapped by Mr. Big. The game's levels and music were borrowed from the film (though many of the music tracks were taken from Jackson's Bad and Thriller albums as well) and the player has the ability to destroy enemies by making them dance. Jackson can become a robot by rescuing a certain child and then grabbing a comet that falls from the sky. The gameplay is focused on finding children, all of whom resemble Katie from the movie, who are scattered throughout the levels, some behind objects such as doors. Most of the objects are empty or contain enemies. Jackson's standard attack is a stylized high kick that is commonly incorporated into his dance routines; in the Sega Genesis version, Jackson's attacks fire off blue sparks, giving him greater offensive range. If the player continues to hold the attack button, and moves Jackson backwards, he performs his Moonwalk dance move. Jackson also has a special attack button which, when held, will cause him to start spinning; releasing it will cause him to throw his hat at enemies, destroying them instantly, but if the button is held for longer, Jackson will bring all on-screen enemies together to start dancing to his music. Once the choreography is finished, all enemies are damaged or defeated. These special attacks cost Jackson some health, sapping up to half his full life bar at full charge. Rescuing children restores some of Jackson's health. Once all children are rescued, Bubbles will mount on Michael's shoulders and point him in the direction of the level's final confrontation, where Mr. Big taunts him before sending waves of enemies for Jackson to defeat (on the Master System version, Bubbles is absent, and the levels cut straight from the final child to the enemy rush). A prototype of the Sega Genesis version dated April 24, 1990 surfaced that contains various differences from the final version. Most notably a full "Thriller" music track is present in the graveyard stage as well as a different final boss battle which is incomplete. Composed by Hiroshi Kubota & Takayuki Nakamura #michaeljackson #moonwalk #moonwalker #sega #segagenesis #segagenesisclassics #retrogaming #retro #retrogames #retrogame #retromusic #arcade #arcadegames #segamegadrive #soundtrack #gamemusic #game #beatit #smoothcriminal #smoothcriminalmichaeljackson #bad #billiejean #mj
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