I've started work on a voxel-graphics, combination ATB and Mario & Luigi style combat systems, openish-world RPG called "Mighty RPG" in Godot.
Currently I have:
* the outline of a story
* planned map
* enemy component system
* basic player movement
* basic (unpolished) battle UI
* a few other things like collisions and stuff
There's quite a lot of work to do, so don't expect any big updates soon, but I'll post as soon as I get further (probably when I have a complete, but unpolished battle system).
Enjoy!