[Minecraft:Command] Bedrock Edition With Block Display!
A technology has been developed that can reproduce the Java Edition of the block display on command in the Minecraft Bedrock Edition! Fox Max's Block Entity, or FMBE for short. Go to https://wiki.bedrock.dev/commands/display-entities.html for more information. Please comment if you have any concerns! The site of the material used https://soundeffect-lab.info https://dova-s.jp/ https://kyattoworks.com/ Please subscribe to our channel! This is the FMBE commands. playanimation @e[type=fox,tag=fmbe] animation.player.sleeping none 0 "" controller.animation.fox.move playanimation @e[type=fox,tag=fmbe] animation.creeper.swelling none 0 " v.xpos=v.xpos??0; v.ypos=v.ypos??0; v.zpos=v.zpos??0; v.xrot=v.xrot??0; v.yrot=v.yrot??0; v.zrot=v.zrot??0; v.scale=v.scale??1; v.extend_scale=v.extend_scale??1; v.extend_xrot=v.extend_xrot??-90; v.extend_yrot=v.extend_yrot??0; v.xbasepos=v.xbasepos??0; v.ybasepos=v.ybasepos??0; v.zbasepos=v.zbasepos??0; v.Tr5=-math.sin(v.xrot); v.Tr2=-math.sin(v.yrot); v.Tr3=-math.sin(v.zrot); v.Tr4=math.cos(v.zrot); v.Tr8=math.cos(v.yrot); v.Tr0=-v.Tr5*v.Tr2*v.Tr3+v.Tr8*v.Tr4; v.Tr1=-v.Tr5*v.Tr2*v.Tr4-v.Tr8*v.Tr3; v.Tr6=-v.Tr5*v.Tr8*v.Tr3-v.Tr2*v.Tr4; v.Tr7=-v.Tr5*v.Tr8*v.Tr4+v.Tr2*v.Tr3; v.Tr2=v.Tr2*math.cos(v.xrot); v.Tr3=v.Tr3*math.cos(v.xrot); v.Tr4=v.Tr4*math.cos(v.xrot); v.Tr8=v.Tr8*math.cos(v.xrot); v.Ter0=math.cos(v.extend_yrot); v.Ter4=math.cos(v.extend_xrot); v.Ter5=-math.sin(v.extend_xrot); v.Ter6=math.sin(v.extend_yrot); v.Ter1=v.Ter5*v.Ter6; v.Ter2=-v.Ter4*v.Ter6; v.Ter7=-v.Ter5*v.Ter0; v.Ter8=v.Ter4*v.Ter0; v.TXr0=v.Tr0*v.Ter2+v.Tr1*v.Ter5+v.Tr2*v.Ter8; v.TXr1=v.Tr0*v.Ter0+v.Tr2*v.Ter6; v.TXr2=v.Tr0*v.Ter1+v.Tr1*v.Ter4+v.Tr2*v.Ter7; v.TXr3=v.Tr3*v.Ter2+v.Tr4*v.Ter5+v.Tr5*v.Ter8; v.TXr4=v.Tr3*v.Ter0+v.Tr5*v.Ter6; v.TXr5=v.Tr3*v.Ter1+v.Tr4*v.Ter4+v.Tr5*v.Ter7; v.TXr6=v.Tr6*v.Ter2+v.Tr7*v.Ter5+v.Tr8*v.Ter8; v.TXr7=v.Tr6*v.Ter0+v.Tr8*v.Ter6; v.TXr8=v.Tr6*v.Ter1+v.Tr7*v.Ter4+v.Tr8*v.Ter7; v.swelling_scale2=v.extend_scale*(v.swelling_scale1=(v.s0=math.sqrt(32/7*v.scale))); " f1 playanimation @e[type=fox,tag=fmbe] animation.ender_dragon.neck_head_movement none 0 " v.head_position_x=-16*((v.xpos-1)*v.TXr2+(v.ypos-1/128)*v.TXr5+v.zpos*v.TXr8+(v.xbasepos*v.Ter1+(v.ybasepos+10/7)*v.extend_scale*v.Ter4+(v.zbasepos-16/7)*v.Ter7)*v.scale)/v.s0; v.head_position_y=16*(((v.xpos-1)*v.TXr0+(v.ypos-1/128)*v.TXr3+v.zpos*v.TXr6)/v.extend_scale+(v.xbasepos*v.Ter2+(v.ybasepos+10/7)*v.extend_scale*v.Ter5+(v.zbasepos-16/7)*v.Ter8)*v.scale)/v.s0; v.head_position_z=16*((v.xpos-1)*v.TXr1+(v.ypos-1/128)*v.TXr4+v.zpos*v.TXr7+(v.xbasepos*v.Ter0+(v.zbasepos-16/7)*v.Ter6)*v.scale)/v.s0;v.head_rotation_x=v.Ter6?math.atan2(0,-v.Ter6):math.atan2(-v.Ter8,v.Ter5); v.head_rotation_y=math.asin(-v.Ter0); v.head_rotation_z=v.Ter6?math.atan2(-v.Ter2,-v.Ter1):0; " f2 playanimation @e[type=fox,tag=fmbe] animation.warden.move none 0 " v.body_x_rot=v.TXr3||v.TXr4?math.atan2(v.TXr3,-v.TXr4):math.atan2(-v.TXr1,-v.TXr0); v.body_z_rot=v.TXr3||v.TXr4?math.atan2(-v.TXr2,v.TXr8):0; " f3 playanimation @e[type=fox,tag=fmbe] animation.player.attack.rotations none 0 " v.attack_body_rot_y=math.asin(-v.TXr5); " f4
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