Back to Browse

Mistakes, Iteration, & Game Feel | Project Magenta Devlog [4]

1.1K views
Dec 15, 2018
20:58

In this devlog, Scary Moonchild and I continue to discuss the art and design of our game, and examine some of our design changes. We also offer some unsolicited advice about the importance of making mistakes, building resilience, and experimenting rather than staying in a catatonic planning state. WHAT WE'RE USING We're using GameMaker Studio 2 as our game engine, and Spine to create the character animations. I'm the code monkey, Scary Moonchild is the artist. WHERE TO FIND US Twitter: @friendly_cosmo and @ScaryMoonchild Patreon: https://www.patreon.com/friendlycosmonaut I also make GameMaker tutorials on another YouTube channel: https://www.youtube.com/channel/UCKCKHxkH8zqV9ltWZw0JFig

Download

0 formats

No download links available.

Mistakes, Iteration, & Game Feel | Project Magenta Devlog [4] | NatokHD