In this devlog, Scary Moonchild and I continue to discuss the art and design of our game, and examine some of our design changes. We also offer some unsolicited advice about the importance of making mistakes, building resilience, and experimenting rather than staying in a catatonic planning state.
WHAT WE'RE USING
We're using GameMaker Studio 2 as our game engine, and Spine to create the character animations. I'm the code monkey, Scary Moonchild is the artist.
WHERE TO FIND US
Twitter: @friendly_cosmo and @ScaryMoonchild
Patreon: https://www.patreon.com/friendlycosmonaut
I also make GameMaker tutorials on another YouTube channel: https://www.youtube.com/channel/UCKCKHxkH8zqV9ltWZw0JFig