For this lab, I used a Perlin algorithm to procgen a voxel landscape.
Additionally, I did some optimizations by removing cubes which where under the surface and inaccessible to the player.
Check it out in the Github repo here:
https://github.com/SamCPollock/Mobile-Labs--GAME3004
Download
0 formats
No download links available.
Mobile2 Lab08 -- Procedural World Generation | NatokHD