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Modern Ceramics Houdini Tutorial

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Premiered Nov 7, 2023
20:54

#3d #3dmodeling #houdinitutorial #houdinifx #unrealengine #ue5 #blender3d 🔹Free Houdini Tutorials - Project Files https://rart.gumroad.com/l/projectFiles ➤➤ My Houdini Tutorials: 🟢Houdini Tutorial Procedural Pillar Generation Download: https://gumroad.com/l/ProceduralPillar 🟢Houdini Tutorial Megastructure Generator [ Procedural Modeling ] Download: https://gumroad.com/l/MegastructureGenerator 🟢Houdini Tutorial Procedural Modeling [escalator] Download: https://gumroad.com/l/ProceduralModeling 🟢Houdini Tutorial Procedural Bush Plant in Unreal Engine 5 Download: https://gumroad.com/l/dCEnaM 🟢Houdini Tutorial Procedural Japanese Castle in Unreal Engine 5 Download: https://rart.gumroad.com/l/ProceduralCastle 🟢Houdini Tutorial Procedural Level Design in Unreal Engine 5 Download: https://gumroad.com/l/LVLDesign1 Chapters: 0:00 Introduction. 0:30 We add the grid node and change its size. 1:01 Create an inset in Houdini with the Poly Extrude node. 1:10 Creating a Front group. 1:32 We only do poly extrude on grouped geometry. 2:06 Point the normals in the center of the circle with the Poly Frame node. 2:26 Add the Copy to points node. 2:48 Connect the points together using the Fuse node. 3:14 Add the Fuse node, this node Merges or snaps points in Houdini. 4:09 Deform the geometry with the Soft transform node. 4:15 Soft transform node moves point, with smooth rolloff to surrounding points in Houdini. 4:39 Match Size, resizes and recenters the input geometry to match a reference bounding box. 4:57 PolyFill node in Houdini fills holes with polygonal patches. 5:28 PolyExtrude node, extrudes polygonal faces. 7:02 Subdivides polygons into smoother, higher-resolution polygons. 7:22 Point VOP node modify geometry attributes in Houdini. 8:00 Group Promote node converts point, primitive, edge and vertex groups. 8:19 Poly extrude with the help of attributes in Houdini. 8:46 Smooth node relaxes polygons, meshes and curves without increasing the number of points. 8:51 Remesh node recreates the shape of the input surface using triangles. 9:17 Delete all attributes and groups from geometry. 9:48 Deform the grouped geometry. 11:39 Detail the geometry with Remesh node. 12:55 Create the inner part of the object. 18:09 Preparing the geometry for UV. 18:55 Create a group using Bounding Object. 19:06 Promote the group to edges. 19:26 UV Flatten node creates flattened pieces in texture space from 3D geometry. 19:54 UV Layout node packs UV islands efficiently into a limited area. 20:06 Export Come follow me! Youtube - @RaduCius Instagram - raducius Artstation - https://www.artstation.com/raducius Gumroad - https://rart.gumroad.com Make sure you leave a like and subscribe! :)

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Modern Ceramics Houdini Tutorial | NatokHD