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Monster Spawners | Making a Simple RPG - Unity 5 Tutorial (Part 21)

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Aug 28, 2017
16:48

Support the channel with the new Patreon campaign! https://goo.gl/V66Ycb Questions? Create an account, create a discussion: https://forum.gogamegrind.com/ In this episode we create a simple monster spawning system. Our spawners allow us to respawn enemies on a timer. Cumulative Probability C# example: http://www.vcskicks.com/random-element.php Calculating Cumulative Probability: https://www.oswego.edu/~srp/stats/cdf_ex_1.htm Cumulative Probability SERP: https://goo.gl/bptzV9 Project Repo https://github.com/GameGrind/Simple-RPG-in-Unity In this series we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system. Low Poly Asset Pack: https://goo.gl/4wrgyE Unity 5: https://unity3d.com/unity Making an RPG is a pretty daunting task, but Unity allows us to create all of the basic systems of an RPG without much hassle. This unity tutorial covers creating an RPG-esque inventory item that you can consume by "using" it. :D Credits: Created by Austin Gregory

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Monster Spawners | Making a Simple RPG - Unity 5 Tutorial (Part 21) | NatokHD